Workshop Archive
Preview slides instantly or download the PDF files.
2025 - 2026
Current YearGBM #1: Hello A New Hope
Introduction to the club, board members, and plans for the semester.
Week 2: Intro to Unity
What is Unity? Setting up the environment and creating a simple project.
Week 3: Art on a budget
Showing how to find free and affordable assets for your game projects.
Week 5: PlayStation Recruiter Session
Playstation recruiter shares insights on their summer internship program and application tips.
Week 7: THE ONE HOUR GAME JAM
Creating an Idea for a game in one hour.
DevilUp Horror Jam
Weekend (48 hour) game jam focused on horror-themed games.
Week 8: Mechanics vs Narrative
Defining game mechanics and narrative, and how they interact to create engaging gameplay experiences.
Week 9: Intro to Blender
Basic introduction to Blender for 3D modeling.
Week 10: The Flowchart
Linear narrative design using flowcharts.
2024 - 2025
GBM #1: Hello_again__again_
Introduction to the club, board members, and plans for the semester.
GBM #2: Intro to Game Design
Teaching the introduction to game design
GBM #3: Intro to 3D Game Dev
Introduction to how to make 3D games.
GBM #4: Intro to Blender Fall 24
Introduction to how to use blender to make 3D models.
GBM #5: Intro to 3D Animations
Introduction to how to make 3D animations
GBM #6: Intro to 3D materials
Introduction to how to make materials for 3D models.
GBM #7: Pixel Art
Introduction to how to draw pixel art
GBM #8: Tilemaps
Introduction to how to make tilemaps for 2D games
Game Jam
DevLUp Wargame Game Jam
GBM #9: Narrative Design Basics
Introduction to how to design a consistent and flowing narrative.
GBM #10: UI Design
Introduction to how UI works and how to imrpove the user interface.
GBM #11: 3D Math
Introduction to 3D math.
GBM #12: bye bye
End of Fall 2024 Semester meeting.
GBM Planner: Spring 2025
A planner showing when the meetings are and what each one will cover.
GBM #1: Hello_III
Introduction to the club, board members, and plans for the semester.
GBM #2: Intro to Godot
Introduction to how to use Godot.
GBM #3: Intro to Game Design
Introduction to how to design game concepts
GBM #4: Intro to Accessability in gaming
Introduction to how to make games more accessable to all players
GBM #5: Intro to Art Basics
Introduction to some basic art concepts and how to utilize them
GBM #6: Tips and Tricks for godot
Some tips to utilize when using Godot
GBM #7: Intro to Stencyl
Introduction to how to use Stencyl
GBM #8: One Hour Game Jam
Our Spring semester one hour game jam event
Game Jam Essentials
Going over the essentials of game jams
GBM #10: Intro to Unity
Showing how to use Unity for game production.